Neutral Units
This section is actively being worked on and will change.
As part of Events, Neutral Units will appear on the board. They act independently of the players, although some may help some players while hinder others. There are a number of common rules for Neutral Units, which are described below.
Unit Disposition
Neutral Units can either be Hostile or Neutral towards player's warbands. If they are Hostile, they will generally actively seek out and attack that warband. If they are Neutral, they will ignore that warband.
If Neutral Units are ever targeted by a spell, or attacked in any way, they will become Hostile to the offending unit's warband (if they weren't already).
Unless explicitly stated, a Neutral Unit is Neutral to each warband.
Triggering Units
Often in Events, 'Triggering Units' are mentioned. This is simply the unit that picked up the Treasure that triggered the Event. 'Triggering Warband' is the warband of the 'Triggering Unit'.
Targeting
Neutral Units will often 'Target' a unit. Unless explicitly stated, the Target is the closest Hostile unit by distance (rather than the closest one via Movement). This can include units that are not in Line-of-Sight.
Injuries
Neutral Units handle Injuries the same way as other units and Recover at the start of the Neutral Turn similarly to other units.
Normal Actions
If explicitly stated that a unit performs Normal Actions, it will do so. They will do the following on their turn, resembling a normal player turn.
- If the Neutral Unit is within Engage distance of the Target, they will Engage it
- The Neutral Unit does not need to perform Out-of-Sight Rolls if the Target is not within Line-of-Sight
- If the Neutral Unit cannot Engage, it instead makes a Move toward the Target, moving as directly as possible toward it.
- The Neutral Unit does not Run or move in a way that would require an Agility Check, unless stated otherwise
- The exception is if the Target is unreachable unless the Neutral Unit performs an Agility Check. In this case, the Neutral Unit moves towards the Target by performing the least number of Agility Checks.
- If the Neutral Unit is not Engaged and has a Ranged Weapon, it will make a Ranged Attack against the Target, if it has Line-of-Sight and is within range.
- If it does not, it will target the closest Hostile Unit within Line-of-Sight, if it is within range.
- If the Neutral Unit is Engaged, resolve that Melee combat.
- This may mean that units may take part in Melee combat multiple times before it reaches that unit's turn again, similar to multiplayer games
Retreating
If a Neutral Unit is Retreating, it treats the closest point that's a board edge as the Target for the purposes of Moving. It still follows the conventions for Neutral Unit movement (generally not Running or making Agility Checks). It will make Ranged Attacks against the nearest Hostile unit if able, as per Step 3 above.
Neutral Units and Treasure
Neutral Units can pick up Treasure. They are not impacted by other units contesting Treasure and will pick up Treasure even if there are Hostile units nearby. If they defeat a unit that has a Treasure in Melee combat, they will take that Treasure. As usual, they cannot Run or carry more than one Treasure.
Neutral Units Being Engaged
If a Neutral Unit is being Engaged and another Neutral Unit could Intercept the Engage, they will do so.